Post by Tino on Oct 1, 2009 15:16:33 GMT -4
As we all know, everyones character has great abillities and skill > therefore most of them are equaly matched > wich leads to a tie (mostly)
Example:
"XY hits with a devastating slash"
"AB blocks the slash with ease and strikes with his weapon XYs torso"
"XY quickly recovers and counters his strike, with one arm free, he then slashes aiming for his neck"
"AB throws his opponent off and dodges the fatal hit"
"XY retaliates and charges for another hit..." etc.
The issue here is, noone actualy got hit. Of course we dont want our characters to get down soo easily, but the result is, long butt fights with no tension and result, as mostly our characters are super duper awsome
so it seems to me at least
> therefore, here is my suggestion, the ultimate helping device in DnD
The Dice
-------------------
If in a fight, and charging for an attack, you will use the basic 1-6 dice roll.
How to: 1, (IMPORTANT) The attacker first writes the RP comment
2, Roll the dice and include it in ur comment, propably bellow (Note: these 2 are switched to prevent RPs BASED on the dice, leading to a defense stance or something in that sort. -BUT- if u want to attack, u can rewrite the attack to make it a "not worked through" or a "bad tactic move" from the char. in case of a low number like 1 or 2)
3, Post and wait for the response
4, The defender (as this is a rp you logicaly take turns) you roll a dice aswell. This time Your comment MUST be based on the dice. IF ur number is bigger, you succesfully blocked/dodged the attack.
RULES: To make the battle even more interesting and more dynamic, we will have some scales
---A round : is considered 2 post conversation. Attack and defence.
Counter attack(explained down) is a start of another round wich ends when the oppoent gets hit or blocks it with his defence roll.
--- The Critical Hit: The critical lands when the You roll a 6 and the Opponent rolls a 1. In this situation the opponent MUST get a severe wound/ be knocked unconcious and or/ be 50% weaker then before.
No exceptions, regardless of your race, species, abillities. We are humans and we make mistakes
In this case you should write somehting that makes really look really wounded and most propably in need of assistance.
-BUT- since this may happen alot more offten (since its only a 1-6 dice) There will be exceptions allowed:
Aa, You may, even in ur wounded state, be able to fight just as efficient as before the severe injury, with your full abillities.
LIMITATION: This is allowed only TWICE (pls keep track of it yourself, it would be better tho if you did this only ONCE). Where The 1st cirtical hit would be AT LEAST 3 days away in the RP time from the 2nd injury.
Ab,If u use the Aa, and If you did have any chance to recover (sleep etc) and get a critical hit. You are bound to be knocked unconscious or near death, barely to be able to fight. HOWEVER if you didnt use the Aa, your just fine and fully recovered in 1 Rp day
OPTIONAL RULES
___________________
Ba, Health - if there is any interest on that i shall develop a functioning enginge, so far not really thought through.
Bb, Scales - This is only to help u make the fight more dynamic, sort of, what to do next, the next move, the dodge etc
judging from the defenders view:
- If the difference of the attackers and defenders dice is:
0 (equal)- Its a block with no scratch or harm for both fighters.
1 - Can be a dodge or a block. Writers choise. In other words "he almost hit me but missed, even tho i cant see any chance for me to get a good shoot"
2 - Most propably an easier dodge, flashstep, teleport. The difference from 1 isnt very big. Again dodge or block writers choise
3 - A miss by a 3 leaves the attacker to a good angle of hit, you are able to do a Counter Attack. This will set u in the position of the attacker, so your RP post, will include 2 rolls. The defence roll. And the Counter Attack roll (wich is the same as Attack roll).
The before attacker is now the defender, and SAME rulles apply for him, keep this in mind this is IMPORTANT
4 - Aswell, no such big difference but with only one. You can do the Counter Attack tho the opponent is now limited by the moves he can do. He can only block, "becouse he left down his guard making u a big threat to him, he must not risk to get hit, therefor, blocking is safer". If the opponent decides to attack in this round too, He gets a -1 to the dice roll. Meaning: i rolled 6 but i got to count -1 down so it makes it a 5.
5 - You can make an efficient counter attack, wich knocks your opponent off( meaning he can fly across the room, get stagered etc). Also leaving him without the ability to Roll the dice for an attack. You are able to attack again in this round, so your post may include 2 rolls aswell as 2 attacks
6 or more - The Critical hit(more details are listed above the optional rules label)
((This also prevents puny humans to land a critical and crush a diety))
(IF you decide to use this expanded version, NOTE that ONLY the COUNTER critical can do that heavy, hard to recover from, wound.
Making the critical hit just a strong attack that recoils your opponent, he doesnt recive any penalities, its only for the RP effect)
-The difference in a Critical and Counter Critical varries from your position as a defender or an attacker. if u were an attacker, your hit was just strong enough, to make your enemy get thrown away or to
heavily recoil. Also, he is restricted to attack and is allowed only to Deffend(explaination down) or just write about his state. He does not recive any Penalities ( such as -1 on next roll ) as in some other situations. After your next attack, he is fully able to Roll
-The defence position - If you decide to defend, you get a +2 on your role (Keep in mind to follow the How to steps. First judging from the opponents attack number, decide if u want to defend or go for a dodge/counter attack. AFTER THAT roll)
NOTE: If u decide to JUST DODGE AND NOT ATTACK its considered a deffense position too. You dont have to stand on one place and wait for it to hit you, with your shields drawn out or w/e. Dont forget this is a RP, Imagination is welcome.
IMPORTANT = IF the difference between ur deff roll and your opponents att roll is :
LESS and EQUAL to 2 (0,1,2) - You blocked succsesfully, however u didnt recoil your opponent, therefor he may attack again next round.
MORE than your opponents ROLL - You recoiled your opponent and can go for a regular attack move.
IF ITS 3 (thats the only number left. if u role a 1 +2=3 and ur oppoentnt 6 that is) Your opponent managed to Break through your defences. "After the realization that your defence was destroyed you may decide to attack however you get a -2 to your attack roll" IF you decide not to attack, you dont suffer any penalities, however you may not attack due to recoil.
---The point blank strike/The ultimate - Its everyones character special abillity on wich he always gets a 6 roll. Like a shoot from a gun directly into your face from a 1mm distance... your not possible to dodge that i hope you get my point. Tho you get a -1 pentality to your next roll
A, You may only use this ability once per RP day. It takes alot of energy and effort to unleash it. Keep that in mind. Or else we would end up like in DBZ with 13 levels of super sayains
Different rules apply for these as for the previous
If your deffence number AGAINST a point blank strike/ ultimate attack is:
Less than and equal to 4 : You get hit, Are recoiled, cant do an attack roll this round. AND WEAKEND since u got hit point blank, u will suffer penalities for the rest of the day. -1 to ALL ATTACK AND DEFFENCE ROLLS no exceptions.
5 or more(Yes you can have more than 6 if u decide to deffend) :
You succssesfully blocked/Dodged the attack. Dont forget to include how awsome your moves were when u dodged/blocked that ultimate move. We want it to be spicy!
BUT - keep in mind you have to announce a the point blank move.
Example: "XY suddenly teleported infrot of AB with his gun loaded right into his face. The weapon starts to glow from huge energy and plasma overloading... He pulls the triger. The gun fires an extreme amount of gigawat elefctricity... there is a huge amount of smoke on the place where AB standed..."
-Used Ultimate Strike/Point blank Attack: 6
"AB Slowly appears from the smoke standing victorious and grininding... "Quite impresive... But not much for a plasma gun if u ask me..." He said arrogantly laughing into XYs face"
-Rolled : 4 +2(used defence stance)
Little rp tip: Always put the Roll on the bottom of the page. The ppl will surprised when reading from the top, since they dont know yet what you have rolled. But its your choise
________________________________________________
I think thats all
Remember tho, im not telling you to use the optional rules, you may just use the dice simple rule to determin wich attack was stronger to avoid boring long fights and add dynamics. The optional rules are just for more tension and drama and fun
IF any questions or suggestions, or if ud like an example, just post here. i could make a rp fight with you to demonstrate if ud like.
NOTE: i dont dictate you how to write your moves, pls dont take write stuff like "i attack i defend etc." keep the RP description, but if u consider your move as an attack or defence, remember to roll the right roll(deff or att)
If this is a succssesfull try to upgrade fights i shall update and make the instructions more clear. Its only a suggestion, you dont acctualy have to follow it
I just made the effort so you may have more enjoyable fights
Becouse as already said, its boring to fight like both are ultimate and that everyone can dodge a Point Blank strikes.
Id like to hear your feedback on this
---Updates---
I decided to add another factor to the optional rules. It regards the class system zero mentioned in one of his forums.
It regards a fight where a S ranked almost diety fights a D rank a puny human.
Therefor rank...
S2 to S5 gets a +3 on every roll
A2 to S1 gets a +2 on every roll
B to A1 gets a +1 on every roll
C Doesnt get any bonus
D gets a -1 penality on every roll
Also becouse of these changes, the critical hit was remade aswell so remember to check that. There no longer is a Counter Critical as for its not needed due the new modifications.
Example:
"XY hits with a devastating slash"
"AB blocks the slash with ease and strikes with his weapon XYs torso"
"XY quickly recovers and counters his strike, with one arm free, he then slashes aiming for his neck"
"AB throws his opponent off and dodges the fatal hit"
"XY retaliates and charges for another hit..." etc.
The issue here is, noone actualy got hit. Of course we dont want our characters to get down soo easily, but the result is, long butt fights with no tension and result, as mostly our characters are super duper awsome
so it seems to me at least
> therefore, here is my suggestion, the ultimate helping device in DnD
The Dice
-------------------
If in a fight, and charging for an attack, you will use the basic 1-6 dice roll.
How to: 1, (IMPORTANT) The attacker first writes the RP comment
2, Roll the dice and include it in ur comment, propably bellow (Note: these 2 are switched to prevent RPs BASED on the dice, leading to a defense stance or something in that sort. -BUT- if u want to attack, u can rewrite the attack to make it a "not worked through" or a "bad tactic move" from the char. in case of a low number like 1 or 2)
3, Post and wait for the response
4, The defender (as this is a rp you logicaly take turns) you roll a dice aswell. This time Your comment MUST be based on the dice. IF ur number is bigger, you succesfully blocked/dodged the attack.
RULES: To make the battle even more interesting and more dynamic, we will have some scales
---A round : is considered 2 post conversation. Attack and defence.
Counter attack(explained down) is a start of another round wich ends when the oppoent gets hit or blocks it with his defence roll.
--- The Critical Hit: The critical lands when the You roll a 6 and the Opponent rolls a 1. In this situation the opponent MUST get a severe wound/ be knocked unconcious and or/ be 50% weaker then before.
No exceptions, regardless of your race, species, abillities. We are humans and we make mistakes
In this case you should write somehting that makes really look really wounded and most propably in need of assistance.
-BUT- since this may happen alot more offten (since its only a 1-6 dice) There will be exceptions allowed:
Aa, You may, even in ur wounded state, be able to fight just as efficient as before the severe injury, with your full abillities.
LIMITATION: This is allowed only TWICE (pls keep track of it yourself, it would be better tho if you did this only ONCE). Where The 1st cirtical hit would be AT LEAST 3 days away in the RP time from the 2nd injury.
Ab,If u use the Aa, and If you did have any chance to recover (sleep etc) and get a critical hit. You are bound to be knocked unconscious or near death, barely to be able to fight. HOWEVER if you didnt use the Aa, your just fine and fully recovered in 1 Rp day
OPTIONAL RULES
___________________
Ba, Health - if there is any interest on that i shall develop a functioning enginge, so far not really thought through.
Bb, Scales - This is only to help u make the fight more dynamic, sort of, what to do next, the next move, the dodge etc
judging from the defenders view:
- If the difference of the attackers and defenders dice is:
0 (equal)- Its a block with no scratch or harm for both fighters.
1 - Can be a dodge or a block. Writers choise. In other words "he almost hit me but missed, even tho i cant see any chance for me to get a good shoot"
2 - Most propably an easier dodge, flashstep, teleport. The difference from 1 isnt very big. Again dodge or block writers choise
3 - A miss by a 3 leaves the attacker to a good angle of hit, you are able to do a Counter Attack. This will set u in the position of the attacker, so your RP post, will include 2 rolls. The defence roll. And the Counter Attack roll (wich is the same as Attack roll).
The before attacker is now the defender, and SAME rulles apply for him, keep this in mind this is IMPORTANT
4 - Aswell, no such big difference but with only one. You can do the Counter Attack tho the opponent is now limited by the moves he can do. He can only block, "becouse he left down his guard making u a big threat to him, he must not risk to get hit, therefor, blocking is safer". If the opponent decides to attack in this round too, He gets a -1 to the dice roll. Meaning: i rolled 6 but i got to count -1 down so it makes it a 5.
5 - You can make an efficient counter attack, wich knocks your opponent off( meaning he can fly across the room, get stagered etc). Also leaving him without the ability to Roll the dice for an attack. You are able to attack again in this round, so your post may include 2 rolls aswell as 2 attacks
6 or more - The Critical hit(more details are listed above the optional rules label)
((This also prevents puny humans to land a critical and crush a diety))
(IF you decide to use this expanded version, NOTE that ONLY the COUNTER critical can do that heavy, hard to recover from, wound.
Making the critical hit just a strong attack that recoils your opponent, he doesnt recive any penalities, its only for the RP effect)
-The difference in a Critical and Counter Critical varries from your position as a defender or an attacker. if u were an attacker, your hit was just strong enough, to make your enemy get thrown away or to
heavily recoil. Also, he is restricted to attack and is allowed only to Deffend(explaination down) or just write about his state. He does not recive any Penalities ( such as -1 on next roll ) as in some other situations. After your next attack, he is fully able to Roll
-The defence position - If you decide to defend, you get a +2 on your role (Keep in mind to follow the How to steps. First judging from the opponents attack number, decide if u want to defend or go for a dodge/counter attack. AFTER THAT roll)
NOTE: If u decide to JUST DODGE AND NOT ATTACK its considered a deffense position too. You dont have to stand on one place and wait for it to hit you, with your shields drawn out or w/e. Dont forget this is a RP, Imagination is welcome.
IMPORTANT = IF the difference between ur deff roll and your opponents att roll is :
LESS and EQUAL to 2 (0,1,2) - You blocked succsesfully, however u didnt recoil your opponent, therefor he may attack again next round.
MORE than your opponents ROLL - You recoiled your opponent and can go for a regular attack move.
IF ITS 3 (thats the only number left. if u role a 1 +2=3 and ur oppoentnt 6 that is) Your opponent managed to Break through your defences. "After the realization that your defence was destroyed you may decide to attack however you get a -2 to your attack roll" IF you decide not to attack, you dont suffer any penalities, however you may not attack due to recoil.
---The point blank strike/The ultimate - Its everyones character special abillity on wich he always gets a 6 roll. Like a shoot from a gun directly into your face from a 1mm distance... your not possible to dodge that i hope you get my point. Tho you get a -1 pentality to your next roll
A, You may only use this ability once per RP day. It takes alot of energy and effort to unleash it. Keep that in mind. Or else we would end up like in DBZ with 13 levels of super sayains
Different rules apply for these as for the previous
If your deffence number AGAINST a point blank strike/ ultimate attack is:
Less than and equal to 4 : You get hit, Are recoiled, cant do an attack roll this round. AND WEAKEND since u got hit point blank, u will suffer penalities for the rest of the day. -1 to ALL ATTACK AND DEFFENCE ROLLS no exceptions.
5 or more(Yes you can have more than 6 if u decide to deffend) :
You succssesfully blocked/Dodged the attack. Dont forget to include how awsome your moves were when u dodged/blocked that ultimate move. We want it to be spicy!
BUT - keep in mind you have to announce a the point blank move.
Example: "XY suddenly teleported infrot of AB with his gun loaded right into his face. The weapon starts to glow from huge energy and plasma overloading... He pulls the triger. The gun fires an extreme amount of gigawat elefctricity... there is a huge amount of smoke on the place where AB standed..."
-Used Ultimate Strike/Point blank Attack: 6
"AB Slowly appears from the smoke standing victorious and grininding... "Quite impresive... But not much for a plasma gun if u ask me..." He said arrogantly laughing into XYs face"
-Rolled : 4 +2(used defence stance)
Little rp tip: Always put the Roll on the bottom of the page. The ppl will surprised when reading from the top, since they dont know yet what you have rolled. But its your choise
________________________________________________
I think thats all
Remember tho, im not telling you to use the optional rules, you may just use the dice simple rule to determin wich attack was stronger to avoid boring long fights and add dynamics. The optional rules are just for more tension and drama and fun
IF any questions or suggestions, or if ud like an example, just post here. i could make a rp fight with you to demonstrate if ud like.
NOTE: i dont dictate you how to write your moves, pls dont take write stuff like "i attack i defend etc." keep the RP description, but if u consider your move as an attack or defence, remember to roll the right roll(deff or att)
If this is a succssesfull try to upgrade fights i shall update and make the instructions more clear. Its only a suggestion, you dont acctualy have to follow it
I just made the effort so you may have more enjoyable fights
Becouse as already said, its boring to fight like both are ultimate and that everyone can dodge a Point Blank strikes.
Id like to hear your feedback on this
---Updates---
I decided to add another factor to the optional rules. It regards the class system zero mentioned in one of his forums.
It regards a fight where a S ranked almost diety fights a D rank a puny human.
Therefor rank...
S2 to S5 gets a +3 on every roll
A2 to S1 gets a +2 on every roll
B to A1 gets a +1 on every roll
C Doesnt get any bonus
D gets a -1 penality on every roll
Also becouse of these changes, the critical hit was remade aswell so remember to check that. There no longer is a Counter Critical as for its not needed due the new modifications.