Post by Agai Lazen on Aug 6, 2011 1:04:23 GMT -4
(There's no board for video games that I know of, so I'll post it here)
Graffiti Kingdom is an action-RPG where you get to create your own characters. What makes this game better than all other action-RPGs? Your character can be ANYTHING. You are literally only limited by your imagination. Watch as one Garakudo of YouTube shows off his 108 amazing creations! (Name them all and get a cookie!)
Naturally, this guy only has this much skill because he has too much free time. Even if you master drawing, the game engine is a whole other story. Still, with time, practice, and patience you can go up to, and maybe even surpass this guy.
The main bulk, fun, and theme of this game is artistic creativity. You'll be spending lots of your time designing your characters and giving them moves and attacks. If you want to try out your creation or unlock a new creation tool via leveling-up, you'll notice that lots of the worlds and levels look like dioramas (dioramas designed by Albert Einstein, but nonetheless dioramas), with markings of scissors indicating "cut here", cardboard, stickers, toys, and even lego blocks scattered all around. Not to mention lots of the characters are named after art supplies or artistic terms.
Being an action-RPG, there are certain elements of the game that one could associate with D&D. The inclusion of elements and status effects, for example; fire, ice, wind, electricity, and the ultra-powerful element, mega. Also, different kinds of attacks have different ways of attacking the enemy; tackling and melee attacks do minimum short-range damage, rapid-fire energy/element shots do minimal ranged damage, charged shots homing balls and lasers do big ranged damage, and the explosion attack does the most damage of all of them at medium range. You can only learn new moves by "capturing" an enemy, by which I mean taking on their form temporarily. You can even collect enemy cards so you can play as them as long as you want or improve and modify their design. With all that's put into the creation of the characters, you'd think they'd put less effort into the actual gameplay, but they didn't unlike some other games that lack in both areas.
*AHEM* *AHEM*
Okay, I can't knock on or judge DtL until I play it, but from what I've seen, GK is the superior game.
Did they crap out on the plot, then? Well, sorta. You follow Prince Pixel and the box-dog Pastel as they trek to defeat the Devil himself before hell can freeze over! You remember all that stuff I said about how toys are scattered everywhere? Well, his "castle" the Devil's Palace looks like an overstuffed toybox ready to explode into the pile. You'd think the King of Darkness would pick a design that would be less inviting. Hell, Satan himself looks like a goddamn stuffed animal, and his demon minions are no better! (With a few frightening exceptions.) It's not too bad if you can take a lighthearted kid's game.
SPOILER ALERT Heck, the ending is where humans and the demons of hell actually get along, living happily ever after.
The characters canon to the game are colorful to say the least. You've got Pixel, restless and wayward, and often making really dumb decisions even in the end with no real consequences. At the same time, his decisions allowed hell and earth to be joined peacefully and happily, so what do I know?
Then we have Pastel, she's like that girl that has a crush on you and beats you up if you offend her in the slightest.
Then there's the demons. We'll go by appearence; Niss, a gluttonous dog; Tablet, a mysterious helper with a clear ulterior motive; Carleton, the man with the muscle and frankly nothing else; Eisel, a trigger-happy and yet kind cowboy without a hint of flesh on his head; Palette, the snooty brat; Telepin, a long-eared monk with an inferiority complex; Deskel, the gentleman who was designed by Picasso, and the list goes on...
The cast can be funny and quirky if you're in a good mood, if you're in a bad mood you might be ripping out your eardrums on the sub-par voice acting and lack of lip-synch.
Overall, I think it's a great game. The game's creations engine is really fun to mess with, especially if you have a creation that you're especially proud of. The voice acting isn't great, but I swear it's better than any Final Fantasy Game I played, or any Square game I played for that matter. Sometimes it's fun to just start the game over-and-over with your creations and see how much you can accomplish in the shortest run possible (not that there's a timer). Would I recommend it? HELL YES!!
Graffiti Kingdom is an action-RPG where you get to create your own characters. What makes this game better than all other action-RPGs? Your character can be ANYTHING. You are literally only limited by your imagination. Watch as one Garakudo of YouTube shows off his 108 amazing creations! (Name them all and get a cookie!)
Naturally, this guy only has this much skill because he has too much free time. Even if you master drawing, the game engine is a whole other story. Still, with time, practice, and patience you can go up to, and maybe even surpass this guy.
The main bulk, fun, and theme of this game is artistic creativity. You'll be spending lots of your time designing your characters and giving them moves and attacks. If you want to try out your creation or unlock a new creation tool via leveling-up, you'll notice that lots of the worlds and levels look like dioramas (dioramas designed by Albert Einstein, but nonetheless dioramas), with markings of scissors indicating "cut here", cardboard, stickers, toys, and even lego blocks scattered all around. Not to mention lots of the characters are named after art supplies or artistic terms.
Being an action-RPG, there are certain elements of the game that one could associate with D&D. The inclusion of elements and status effects, for example; fire, ice, wind, electricity, and the ultra-powerful element, mega. Also, different kinds of attacks have different ways of attacking the enemy; tackling and melee attacks do minimum short-range damage, rapid-fire energy/element shots do minimal ranged damage, charged shots homing balls and lasers do big ranged damage, and the explosion attack does the most damage of all of them at medium range. You can only learn new moves by "capturing" an enemy, by which I mean taking on their form temporarily. You can even collect enemy cards so you can play as them as long as you want or improve and modify their design. With all that's put into the creation of the characters, you'd think they'd put less effort into the actual gameplay, but they didn't unlike some other games that lack in both areas.
*AHEM* *AHEM*
Okay, I can't knock on or judge DtL until I play it, but from what I've seen, GK is the superior game.
Did they crap out on the plot, then? Well, sorta. You follow Prince Pixel and the box-dog Pastel as they trek to defeat the Devil himself before hell can freeze over! You remember all that stuff I said about how toys are scattered everywhere? Well, his "castle" the Devil's Palace looks like an overstuffed toybox ready to explode into the pile. You'd think the King of Darkness would pick a design that would be less inviting. Hell, Satan himself looks like a goddamn stuffed animal, and his demon minions are no better! (With a few frightening exceptions.) It's not too bad if you can take a lighthearted kid's game.
SPOILER ALERT Heck, the ending is where humans and the demons of hell actually get along, living happily ever after.
The characters canon to the game are colorful to say the least. You've got Pixel, restless and wayward, and often making really dumb decisions even in the end with no real consequences. At the same time, his decisions allowed hell and earth to be joined peacefully and happily, so what do I know?
Then we have Pastel, she's like that girl that has a crush on you and beats you up if you offend her in the slightest.
Then there's the demons. We'll go by appearence; Niss, a gluttonous dog; Tablet, a mysterious helper with a clear ulterior motive; Carleton, the man with the muscle and frankly nothing else; Eisel, a trigger-happy and yet kind cowboy without a hint of flesh on his head; Palette, the snooty brat; Telepin, a long-eared monk with an inferiority complex; Deskel, the gentleman who was designed by Picasso, and the list goes on...
The cast can be funny and quirky if you're in a good mood, if you're in a bad mood you might be ripping out your eardrums on the sub-par voice acting and lack of lip-synch.
Overall, I think it's a great game. The game's creations engine is really fun to mess with, especially if you have a creation that you're especially proud of. The voice acting isn't great, but I swear it's better than any Final Fantasy Game I played, or any Square game I played for that matter. Sometimes it's fun to just start the game over-and-over with your creations and see how much you can accomplish in the shortest run possible (not that there's a timer). Would I recommend it? HELL YES!!