Post by punkrobot27 on Mar 16, 2010 1:20:21 GMT -4
For some of those who don't know, or new to the Roleplaying world, I figured I'd post a few tips and a template for them
First off, Always post as much info as you can, So people will know more about your character, While some will say it's best to learn them during, or in an RP, it can also confuse a player. I've roleplayed for a while, and I've learned it can make things awkward.
Now heres the template, This can help ALOT.
(The info in here, some of which is an example, NOT to be used as your own!)
General Information
Name: Kitori Nanapi
Alias: Kit
Gender: Male
Age: 344 (Preferred appearence is is 14 year old human with fox parts.
Birthday: 1664 Oct 20 th
Species: Your character's race. If your character is a hybrid, please list the species that make them up
Occupation: Your character's job. If unemployed, specify with n/a
Hometown: The place where your character was born
Religion: The belief structure of your character
Theme song: (optional) Any song that you feel best suits your character, or that you believe would play upon their entrance
Body Information:
Height: How tall you are (I generally use the US imperial system, because I live in the states and can't do the conversion without a calculator)
Weight: How much you weigh (see the note above)
Eye Color: The color of your character's eyes. Different colored eyes should be specified
Hair Color: The color of your character's hair or fur
Vision: How well your character can see (20/20 is average)
Scent: What your character smells most like
Voice Actor: (optional) who would voice your character (you may want to specify what part or parts they have played)
Other Information:
Fighting Style: How your character fights, be it an established martial art form or otherwise. Please provide as detailed a description as you can
Alignment: More than just good or evil, this is classified using the tags good, evil, neutral, lawful, and chaotic in combination.
Aura Colour: Every character has an aura of some kind that surrounds them, whether they can see it or not. The color of their aura is usually determined by their alignment and/or their element, if applicable
Family: Your character's parents and siblings (please mark those who are deceased)
Geneology: The species of your character's parents, gradnparents, or as far back as necessary to get a good picture of the parts that make up your particular breed
Sexuality: Gay, straight, or bisexual
Likes: Things your character likes, possibly things that help him or her relax, or make them feel safe
Dislikes:Things your character dislikes, fears, or even hates
Residence: The place your character lives now
Favorite Music: Your favorite music, my genre, artist, or even song
Favorite Food: what your character most loves to eat
Favorite Drink: What your character most loves to drink
Hobbies: Things your character may do to fill time. Most people have a hobby, whether or not that knowledge is public.
Items:
Literature- Books your character keeps on their person
Other- Belongings of any kind your character carries with them
Weapons:
All weapons your character own or carries. A description of the weapon's appearance is appreciated
Character Description:
Face-
The appearance of your character's face, described in as much detail as possible.
Body-
The appearance of your character's body, described in as much detail as possible
Attire-
What your character wears, described in as much detail as possible. Multiple ensembles should be grouped together, if applicable.
Any images of the character should be placed here
Personality:
Casual Personality-
How your character acts on a regular basis
Battle-
Your character's general battle strategy, as well as any changes in the character's general attitude during combat
Speech-
How your character speaks. Include accents, languages, etc
Habits-
Unconcious character quirks; Things your character may do in certain situations that they may no realize. We all have habits, whether it's chewing on your fingers or keeping your hands in your pockets.
Making Friends-
How well you make friends. Any difficulties you may have with interaction, or a tendency to push people away, should be noted
Mental Instability-
Mental illnesses, be it as simple as Attention Deficit Disorder, or something as complicated as multiple personalities, should be mentioned here
History:A larger section, divided into subsections based on important events in your character's life. To start, every character has a childhood, so it is made mandatory.
Conception/Childhood-
Describe your character's young life, from where they were born, to how they were raised. Important major events should warrant a new subsection
Important event-
Important event-
Weaknesses and Strengths:
Strengths:
advantages your character may have over others. These should be balanced out with equal or greater
Weaknesses:
disadvantages your character may have against others.
Skills/abilities:
Any special abilities or powers your character may have. Please list and describe all powers.
Stats This section is one set forth by True to compare your character's abilities with those of others. You are given 55 points to spread through the following attributes. Each must have a minimum of 1 point, with the exception of magic, as not all characters can use magic. You are not required to use all 55 points, and I personally recommend that you do not. Each attribute may have a maximum of 10 points. 1 is extremely poor, 5 is average, and 10 is unparalleled (It doesn't mean you're actually the best, it just means you're well above the established norm by an extreme degree)
Speed -
Strength -
Defense -
Endurance -
Evasiveness E
Dexterity -
Intelligence -
Combat -
Magic/Healing/Elemental etc. E
Overall points used: /55
Musical Interests: (optional)How your character feels about different genres of music. Feel free to change this list as you see fit.
Rock-
Metal-
Pop-
Classical-
Jazz-
Hip-Hop/Rap/R&B-
Quotations/Beliefs:
Quotes that you feel define your character
People (s)he has met:Use the following system to show your character's relationship with others (this will be filled out as you progress through RPs and form relationships with the characters of other players)
Format-Name(Nickname)-Number-Reason
5- Loves; will sacrifice everything for their benefit
4- Shares a true bond of friendship
3- Is friends/ utterly fascinated
2- Respects
1- Will help if given proper incentive
0- Does not know
-1- Does not like
-2- Avoids at all costs
-3- Will insult relentlessly, will fight should he be so provoked
-4- will Fight without provocation/will kill if necessary
-5- Will kill without provocation
Other info:
Any notes that are not addressed elsewhere in the profile, or things that you don't know where else to mention
Playlist: (optional)
Any number of songs that you feel suit your character in different situations, such as during battle, or different moods.
ALIGNMENT! The one thing I've had alot of people get confused on is this. Zero will agree with me on this one.
Heres abit of help:
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others. For example, Posted Image.
Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some evil deity or master. Like Posted Image
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. Take Posted Image
Now then, into depth...
Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others.
Now then, there are the mix and match parts. Your character is evil but helps good? That would mean he's a CHAOTIC GOOD. Observe...
Lawful Good is known as the "Saintly" or "Crusader" alignment. A lawful good character typically acts with compassion, and always with honour and a sense of duty. A lawful good nation would consist of a well-organized government that works for the benefit of its citizens.
Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey Law or Good when the two conflict - for example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler.
Neutral Good is known as the "Benefactor" alignment. A neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A doctor that treats soldiers from both sides in a war would be considered Neutral Good.
Chaotic Good is known as the "Beatific" or "Rebel" alignment. A chaotic good character favours change for the greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom.
Robin Hood is commonly cited as an example of a Chaotic Good character, since he fought against tradition, established authority and existing social structure, for the greater benefit of the people.
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A lawful neutral character typically believes strongly in Lawful concepts such as honour, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, and a disciplined monk. Lawful Neutral creatures also include the Modrons, a strict hierarchy of incredible extraplanar constructs who embody the very concept of order.
Characters of this alignment are neutral with regard to Good and Evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to Good or Evil.
Neutral alignment, also referred to as True Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose only concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment.
Some neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see Good, Evil, Law and Chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.
Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his own heart, shirks rules and traditions. They typically act out of self-interest, but do not enjoy seeing others suffer. Many adventurers are of this alignment.
An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a Lawful construct.
Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment show a combination of desirable and undesirable traits: while they typically obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals. Examples of this alignment include tyrants, devils, organized criminals, those with samurai-like aspects, and soldiers who follow the chain of command but enjoy killing for its own sake.
Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honour or tradition nor disorganized and pointlessly violent. Examples of Neutral Evil characters and creatures include assassins-for-hire and abject sadists.
Chaotic Evil is referred to as the "Destroyer" or "Demoniac" alignment. Characters of this alignment tend to have little respect for rules, other peoples' lives, or anything but their own selfish desires. They typically only behave themselves out of fear of punishment. Examples of Chaotic Evil creatures are demons, werewolves and red dragons.
All of this info was taken, and edited from another forum I visit.
First off, Always post as much info as you can, So people will know more about your character, While some will say it's best to learn them during, or in an RP, it can also confuse a player. I've roleplayed for a while, and I've learned it can make things awkward.
Now heres the template, This can help ALOT.
(The info in here, some of which is an example, NOT to be used as your own!)
General Information
Name: Kitori Nanapi
Alias: Kit
Gender: Male
Age: 344 (Preferred appearence is is 14 year old human with fox parts.
Birthday: 1664 Oct 20 th
Species: Your character's race. If your character is a hybrid, please list the species that make them up
Occupation: Your character's job. If unemployed, specify with n/a
Hometown: The place where your character was born
Religion: The belief structure of your character
Theme song: (optional) Any song that you feel best suits your character, or that you believe would play upon their entrance
Body Information:
Height: How tall you are (I generally use the US imperial system, because I live in the states and can't do the conversion without a calculator)
Weight: How much you weigh (see the note above)
Eye Color: The color of your character's eyes. Different colored eyes should be specified
Hair Color: The color of your character's hair or fur
Vision: How well your character can see (20/20 is average)
Scent: What your character smells most like
Voice Actor: (optional) who would voice your character (you may want to specify what part or parts they have played)
Other Information:
Fighting Style: How your character fights, be it an established martial art form or otherwise. Please provide as detailed a description as you can
Alignment: More than just good or evil, this is classified using the tags good, evil, neutral, lawful, and chaotic in combination.
Aura Colour: Every character has an aura of some kind that surrounds them, whether they can see it or not. The color of their aura is usually determined by their alignment and/or their element, if applicable
Family: Your character's parents and siblings (please mark those who are deceased)
Geneology: The species of your character's parents, gradnparents, or as far back as necessary to get a good picture of the parts that make up your particular breed
Sexuality: Gay, straight, or bisexual
Likes: Things your character likes, possibly things that help him or her relax, or make them feel safe
Dislikes:Things your character dislikes, fears, or even hates
Residence: The place your character lives now
Favorite Music: Your favorite music, my genre, artist, or even song
Favorite Food: what your character most loves to eat
Favorite Drink: What your character most loves to drink
Hobbies: Things your character may do to fill time. Most people have a hobby, whether or not that knowledge is public.
Items:
Literature- Books your character keeps on their person
Other- Belongings of any kind your character carries with them
Weapons:
All weapons your character own or carries. A description of the weapon's appearance is appreciated
Character Description:
Face-
The appearance of your character's face, described in as much detail as possible.
Body-
The appearance of your character's body, described in as much detail as possible
Attire-
What your character wears, described in as much detail as possible. Multiple ensembles should be grouped together, if applicable.
Any images of the character should be placed here
Personality:
Casual Personality-
How your character acts on a regular basis
Battle-
Your character's general battle strategy, as well as any changes in the character's general attitude during combat
Speech-
How your character speaks. Include accents, languages, etc
Habits-
Unconcious character quirks; Things your character may do in certain situations that they may no realize. We all have habits, whether it's chewing on your fingers or keeping your hands in your pockets.
Making Friends-
How well you make friends. Any difficulties you may have with interaction, or a tendency to push people away, should be noted
Mental Instability-
Mental illnesses, be it as simple as Attention Deficit Disorder, or something as complicated as multiple personalities, should be mentioned here
History:A larger section, divided into subsections based on important events in your character's life. To start, every character has a childhood, so it is made mandatory.
Conception/Childhood-
Describe your character's young life, from where they were born, to how they were raised. Important major events should warrant a new subsection
Important event-
Important event-
Weaknesses and Strengths:
Strengths:
advantages your character may have over others. These should be balanced out with equal or greater
Weaknesses:
disadvantages your character may have against others.
Skills/abilities:
Any special abilities or powers your character may have. Please list and describe all powers.
Stats This section is one set forth by True to compare your character's abilities with those of others. You are given 55 points to spread through the following attributes. Each must have a minimum of 1 point, with the exception of magic, as not all characters can use magic. You are not required to use all 55 points, and I personally recommend that you do not. Each attribute may have a maximum of 10 points. 1 is extremely poor, 5 is average, and 10 is unparalleled (It doesn't mean you're actually the best, it just means you're well above the established norm by an extreme degree)
Speed -
Strength -
Defense -
Endurance -
Evasiveness E
Dexterity -
Intelligence -
Combat -
Magic/Healing/Elemental etc. E
Overall points used: /55
Musical Interests: (optional)How your character feels about different genres of music. Feel free to change this list as you see fit.
Rock-
Metal-
Pop-
Classical-
Jazz-
Hip-Hop/Rap/R&B-
Quotations/Beliefs:
Quotes that you feel define your character
People (s)he has met:Use the following system to show your character's relationship with others (this will be filled out as you progress through RPs and form relationships with the characters of other players)
Format-Name(Nickname)-Number-Reason
5- Loves; will sacrifice everything for their benefit
4- Shares a true bond of friendship
3- Is friends/ utterly fascinated
2- Respects
1- Will help if given proper incentive
0- Does not know
-1- Does not like
-2- Avoids at all costs
-3- Will insult relentlessly, will fight should he be so provoked
-4- will Fight without provocation/will kill if necessary
-5- Will kill without provocation
Other info:
Any notes that are not addressed elsewhere in the profile, or things that you don't know where else to mention
Playlist: (optional)
Any number of songs that you feel suit your character in different situations, such as during battle, or different moods.
ALIGNMENT! The one thing I've had alot of people get confused on is this. Zero will agree with me on this one.
Heres abit of help:
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others. For example, Posted Image.
Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some evil deity or master. Like Posted Image
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. Take Posted Image
Now then, into depth...
Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others.
Now then, there are the mix and match parts. Your character is evil but helps good? That would mean he's a CHAOTIC GOOD. Observe...
Lawful Good is known as the "Saintly" or "Crusader" alignment. A lawful good character typically acts with compassion, and always with honour and a sense of duty. A lawful good nation would consist of a well-organized government that works for the benefit of its citizens.
Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey Law or Good when the two conflict - for example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler.
Neutral Good is known as the "Benefactor" alignment. A neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A doctor that treats soldiers from both sides in a war would be considered Neutral Good.
Chaotic Good is known as the "Beatific" or "Rebel" alignment. A chaotic good character favours change for the greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom.
Robin Hood is commonly cited as an example of a Chaotic Good character, since he fought against tradition, established authority and existing social structure, for the greater benefit of the people.
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A lawful neutral character typically believes strongly in Lawful concepts such as honour, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, and a disciplined monk. Lawful Neutral creatures also include the Modrons, a strict hierarchy of incredible extraplanar constructs who embody the very concept of order.
Characters of this alignment are neutral with regard to Good and Evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to Good or Evil.
Neutral alignment, also referred to as True Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose only concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment.
Some neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see Good, Evil, Law and Chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.
Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his own heart, shirks rules and traditions. They typically act out of self-interest, but do not enjoy seeing others suffer. Many adventurers are of this alignment.
An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a Lawful construct.
Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment show a combination of desirable and undesirable traits: while they typically obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals. Examples of this alignment include tyrants, devils, organized criminals, those with samurai-like aspects, and soldiers who follow the chain of command but enjoy killing for its own sake.
Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honour or tradition nor disorganized and pointlessly violent. Examples of Neutral Evil characters and creatures include assassins-for-hire and abject sadists.
Chaotic Evil is referred to as the "Destroyer" or "Demoniac" alignment. Characters of this alignment tend to have little respect for rules, other peoples' lives, or anything but their own selfish desires. They typically only behave themselves out of fear of punishment. Examples of Chaotic Evil creatures are demons, werewolves and red dragons.
All of this info was taken, and edited from another forum I visit.